SmashDay · UX redesign prototype

Clubhouse & Floodlight

A complete, clickable redesign of every screen — pure HTML, realistic data, no backend. The app lives on daylight paper; it goes dark and floodlit only where something is live: courtside scoring and the public live scoreboard.

How to drive it: the UX ▸ button (bottom-right of every page) switches the role you are viewing as, the sync state, and each screen's states. Navigation, refusals, and the shell all follow the role — try opening Money as a Player.

1 · Getting in

the doors

2 · The public surface

no login, nothing personal

3 · Running it

organizer's desk
Setuporganizer
Grade playersorganizer + referee
Playersdesk roles
Creworganizer

4 · Match day

the floodlit part
Fixtureseveryone
On court designed ahead of buildreferee
Tableeveryone
My matchesplayer + captain

5 · Money & care

the books
Moneycollectexpensesorganizer + treasurer
What I owe designed ahead of buildplayer
Backuporganizer only
Your accesseveryone

6 · The system itself

Style guideevery primitive, once
Design rationalewhy it looks like this